(This is taken from an old post from the original Random Ideas blog. It is now an archive, but will never be forgotten. This deck was the most fun deck I've ever played, and probably the most entertaining, since it usually goes from zero to total overrun in one turn. :D The Onslaught block has since been rotated out, and while this deck was never played in a tournament (due to my exams). Therefore, some comments about it being Standard-legal refer to the month of July 2004) Originally published on cfgt2001.blogspot.com on the 22nd of July, 2004. Hyperlinks updated.
One day, I saw a really fun game progression in one of Mark Gottlieb's articles. It was a Standard deck that was actually quite scary. I was laughing my head off looking at the deck. Of course, it had a serious weakness, but I could live with that. I was so enticed by the crazy idea I actually built the deck to the new Mycosynth Golem.
Turn 1: artifact land Turn 2: artifact land, Talisman, Serum Visions Turn 3: artifact land, Fabricate for whatever is missing Turn 4: artifact land, a 10-mana Mycosynth Golem (you have 5 artifacts, so it costs 5), Composite Golem (free!), sac Composite Golem for 5 mana, Rush of Knowledge for 10 cards, Composite Golem (free!), Triskelion (free!), Platinum Angel (free!), Sundering Titan (free!), sac Composite Golem for 5 mana, Rush of Knowledge for 10 cards, Composite Golem (free!), Platinum Angel (free!), Sundering Titan (free!), sac Composite Golem for 5 mana, Fabricate for Darksteel Colossus, Darksteel Colossus (free!), mana burn for 2, go.
Now, instead of doing that, because Mycosynth Golem now costs 11 mana, I did this: (I've hyperlinked the first occurence of each card.)
Turn 1: artifact land Turn 2: artifact land, Pentad Prism, Talisman of Dominance, Serum Visions Turn 3: artifact land, Fabricate for whatever is missing turn 4: artifact land, Mycosynth Golem, Composite Golem (free!), sac Composite Golem for 5 mana, Rush of Knowledge for 11 cards, Composite Golem (free!), Platinum Angel (free!), Sundering Titan (free!), sac Composite Golem for 5 mana, Rush of Knowledge for 11 cards, Composite Golem (free!), Platinum Angel (free!), Sundering Titan (free!), sac Composite Golem for 5 mana, Fabricate for Darksteel Colossus, Darksteel Colossus (free!).
(If you're wondering what happens, I literally put down about 10 HUGE creatures for free, and (thanks to Sundering Titan) remove about two to three of my opponents lands.) OK, everything looks the same for now right? Here the change I made to the deck that just made life a little more painful, and makes playing this deck a little more viable without the perfect hand.
turn 4 (continued): 2 mana left in mana pool, Mass Hysteria, mana burn for 1. Attack with: 2 Mycosynth Golem 2 Platinum Angel 2 Sundering Titan 1 Darksteel Colossus
OK, I'm actually undermining what actually happens. I played once with Yam, and I got it off only on turn 7, but with the following to attack with: 3 Mycosynth Golem 4 Platinum Angel 3 Sundering Titan 1 Composite Golem (If you're wondering, I was playing the deck without a Darksteel Colossus, it was at home. :D I deemed it too valuable. If I did, Yam would probably be screaming already :D) He blocked off 4 creatures, but the remaining 5 dealt 20 damage, killing him instantly as we both laughed at how close it was: I was at 1 life when I defeated him. Talk about close calls. Of course, I actually casted a Platinum Angel when I was at 3 life, so... not really that close. :P When I finished him off: Note this: he had no lands in play anymore. :D I destroyed every plains and island he had, and I wasn't playing basic lands.
Now, what does the game look like now? Damn freakin' ugly. Playing this deck, I realised what tourneys felt like. Solitaire games with two people playing. :D That's the story of a Ravagerless Affinity deck. I'm probably going to keep this as one of my most prized decks, being able to instill some fun into watching about 10 creatures come into play for free. I don't think I'll be able to play at the Grand Prix this weekend. If I do, I hope the deck gets some notice, because I don't think anyone is playing it, yet. The deck is worth a lot though, having a four Platinum Angels, four Fabricates, four Mycosynth Golems and four Sundering Titans. But then again, who could argue that having four Platinum Angels isn't good? No one you're against can win until they get rid of it. Hehe. Oh yeah, it doesn't work so well in multiplayer unless you have two players by your side countering everything that threatens your two key cards: Mycosynth Golem and Rush of Knowledge. Oh yeah, since you're actually playing so many spells per turn, you could add quite some pain to the deck with a certain card with Storm that costs 5 mana to play. I'm still contemplating that card as it's Standard-legal, and can make sure NOTHING blocks your way. :D