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Twitter Weekly Updates for 2012-05-14

Published on 14/05/2012, by in General.
  • Just goes to show many small changes can be awesome: http://t.co/uSKRiMEX #
  • @zybler It took me way too long to recognise that as a Dark Knight Rises reference. in reply to zybler #
  • MMORPG = Mostly Men Online Role Playing Girls #
  • Apple just pushed a carrier update last night for Telstra which enabled Personal Hotspot on the 3rd generation iPad! #

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Looking Back On Computer Game DRM

Published on 10/05/2012, by in Games.

It's been a while since I blogged about DRM. The last time was me ranting about Steam more than 7 years ago. Funnily enough, as it turned out, Steam has become the least restrictive of the current popular DRM measures. I've chosen to rant about it this time because recently I've ended my boycott against Steam.

When Steam was first announced in 2002, I decided I would have no part of it. While I do have an account with Steam, I didn't buy any Steam or Steam-DRMed game until now. At the time, it was the most restrictive, most ridiculous piece of DRM. This was back when most DRM was disc-based – and more importantly, back in Malaysia, we were still predominantly dialup or slow ADSL.

To make things even worse, Steam at this time did have an rather unreliable offline mode (on my computer, anyway), together with encrypted data on the discs. There was no question – this was the new enemy, and so I stopped buying Valve games.

As time passed, Steam started allowing third party games on the service, got even more creative with the DRM, and now even has a Mac version. Meanwhile, the rest of the game publishing world has decided to whip their own customers with even more horrendous anti-copying measures, like persistent online authentication (in some cases, you need to be always online to play a single player game) and limited activation schemes. We have even had cases of games being tampered with on purpose, so that the game is unplayable off a fresh install off a disc.

The one piece of DRM I can most certainly agree with is the one where the game chooses to do hilarious things to the player when they use an illegal copy – invincible enemies, impossible enemy spawns, permanently drunken driving. Although, this can sometimes result in the game being given a bad review by our dear pirates because they didn't know any better.

Now Steam is our go to place for games. Why? Sales on good games, (funnily enough) less restrictive DRM than other places, and hell, even weekends when we can try and play a game for free!

So here we are, nearly 10 years later, and I've finally bought my first game on Steam. The honour happens to go to Bastion – which was on sale for USD 6 for a copy I could play on both Windows and OS X. So, Valve – you win. (Also, I look forward to Counter-Strike: Global Offensive and DOTA 2 being released.)

Twitter Weekly Updates for 2012-05-07

Published on 07/05/2012, by in General.

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Magic: the Gathering – Ups and Downs

Published on 05/05/2012, by in Magic: the Gathering.

I have a strange relationship with Magic: the Gathering. I love the game to bits, but I don't like playing quite as much as I like brewing decks. I could spend days or even weeks perfecting a build for my favourite deck – but the same can't be said for my passion for playing Magic.

I quit collecting in 2007, not playing after Future Sight had made its debut. I started again in 2009 – about two and a half years later. This was when Zendikar had entered the scene. I came back in only to acquire the numerous full art lands. (I'm happy to say I have a very good number of these, and no you can't have them.) As it turned out, it was a good set to be back in – power crept up a bit for Zendikar block, especially for lands, which if you play Magic, you'll know are the most ridiculous amounts of money you will ever plop down for a card that needs other cards to work.

Not long after that, I came back to Australia for work. At that point, Scars of Mirrodin had just come out. At this point, you could say I had quit. I wasn't collecting or playing actively for any reason. It was partly because I couldn't afford it, and partly because I had lost interest. However, I decided somewhere in April 2011 that I should get back into the same – and did so with New Phyrexia. I went in and won the second draft event I had ever participated in.

At that point, I had settled down enough to afford to play and collect cards again – so I did. Eventually, chewxy invited me to go to Grand Prix Brisbane 2011. I thought this was a fantastic idea, and went off to brew what was blue-white Humans deck with a control frame. (An interesting fact is that pretty much identical decklists showed up a month or two later winning a couple of events, until Dark Ascension showed up.) I ended up not playing, although I went to watch chewxy play. After he had finished playing all his 8 rounds, we went off to get some sukiyaki for dinner.

As it happens, I continued to play a little here and there, and decided that I should play Limited exclusively. I wasn't too bad at building decks on the fly for a given environment and it would certainly help limit my (notably excessive) spending on singles.

An opportunity to play in a Limited Grand Prix arose at the end of March 2012 – Grand Prix Melbourne 2012. I went to chewxy to said event – and proceeded to lose pretty much every match except my first one, despite having an excellent Zombie deck. I just always happened to have bad hands and bad draws for 3 matches in a row. This wasn't the reason I chose to quit again, however.

After losing that many matches, I was determined to put in more practice so that I could come back for a better Grand Prix run next time. However, I had to wait until after my examinations before I could justify spending the time playing Magic. In that time, I decided that I wasn't making a sound decision. There was no way I could play Magic on a decently regular schedule. The local game store only runs Sealed for prereleases, and drafts pretty much close to 10pm on Friday nights.

To be honest, I'm not quitting because it's inconvenient to play. I'm quitting because it's beginning to not make any more sense. Of course, I'm sure I'll be back in about a year or two again. I'm sure I'm never leaving Magic permanently until perhaps I have family. Even then, if Magic is still around, I'm sure there will still be many fun games to be had.

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