Cost: Console Gaming vs. PC Gaming: A Simple Look

This is something I've been thinking of doing for a while - with some inspiration from Chewxy, of course. What costs more? Console gaming or PC gaming? First, a list of assumptions:

1. The gamer is an ethical person - who pays for every single game they play. No piracy. 2. The gamer pays for everything in US dollars - and is not subject to shipping costs. The gamer buys all his PC components from newegg.com and all his games from play-asia.com. 4. The gamer needs a PC capable of doing rudimentary tasks. The basic computer a gamer will have at the minimum have is something I thought on Dell.com to be reasonable - costing USD400. (basic Dual Core E2160, which I think is more than enough for most day-to-day work) 5. The gamer buys games using Metacritic as a guide - buying half of all games rated 90 and above at full price, and a fifth of all games rated 80 and above and preowned prices (say 50% of the full price). The gamer ignores all other games. 6. The gamer doesn't buy a display or sound systems. Why? Most people who build a computer or buy a console will just use their existing display/TV. If anything, they'll get more utility from the TV, since they'll use it for something besides the computer, that is, ordinary TV (unless you don't watch TV o_O). 7. The console will be purchased at the beginning of the first time period, and after that, everything else is bought at the end of the year. Why? Most games are bought at the end of the year (Christmas period), and my discount rate is small enough for the effect to be small.

Console assumptions: 1. The console will be bought new at the current USA RRP. 2. For both the XBox 360 and PS3, we assume the owner bought Rock Band last year. (why? because this helps account for extra accessories console owners buy) 3. Wii is being ignored (since it costs so much less and there are so few good games). 4. The console will last six years. 5. In the last year of the console's life, you buy 25% of the games you would otherwise - by this time a new console has replaced it - and it should be getting its last batch of usually critically acclaimed games. 6. The gamer upgrades their console's hard drive halfway through the console's lifetime. 7. The XBox 360 gamer pays for XBox Live Gold every year. 8. The gamer pays for 2 arcade games every year at USD15 each. (This is in addition to those games he/she bought.) 9. The console owner pays for a second controller. 10. A new game costs USD60.

PC assumptions: 1. The gamer only buys what is needed above the normal day-to-day computer, meaning - a good processor, a good motherboard, good RAM, a good graphics card - and a good sound card (yeah, that's practically rebuilding the whole thing, so I'll just build a whole computer with the money and minus USD400.) 2. The gamer WILL upgrade that computer 2 years down the road, and buy a new computer four years down the road. The upgrade will consist of more RAM and a new hard drive. (Although you usually need a new graphics card, I'll let that pass.) 3. In the last year of the PC's life, you buy 25% of the games than you would otherwise - because your computer can't play all of them well, so you just buy what you really want to play. 4. The PC gamer gets console arcade equivalents free. Yay! 5. The PC gamer pays for a controller with analog sticks. (I was never one for struggling with FIFA, and this nullifies that second controller most console owners buy.) 6. A new game costs USD50. (Assuming the game costs USD10 less on a PC, which seems to be the trend.)

Results from some assumptions: Using Metacritic as a guide, there's as many PC games in the highly rated (8 and above) category as with the consoles. Ah-ha! Surprising considering the amount PC games sell (which if you haven't noticed, is pretty sad sometimes, even with a 9.0 rating).

If I were to use myself as an example, even I know the problem with that - I buy and play far less PC games than I do console games every year. And I do buy games I like regardless of whether I could pirate them or not.

The result is that the gamer will buy 10 games a year. Nearly one game a month - reasonable if you ask me. (Unless you aren't a gamer, then you don't have to read this to know which is the cheaper option when it comes to gaming.)

I'll be using Net Present Value analysis using a discount rate of 7% p.a. Why? Because that's a nice round number close to the interest rate in Australia - and I assume gamers don't invest in the stock market, but in hardware and games alone. LOL.

The analysis will be over a six year period, and will use half the computer cost the second time round (since it only has to last half the time - note that you are still spending the $400 every 4 years - it's just that some of it went towards better components). (I know it's not correct to judge projects are different lives like this, but I don't really want to explain how the 'right' methods work, and why they're right.)

The XBox 360 console gamer:

Initial cost: Console: USD350 Accessories (Rock Band, maybe): USD250 Hard drive upgrade in 3 years: USD100

Annual cost: Games: USD420 XBox Live: USD50

The PS3 console gamer:

Initial cost: Console: USD400 Accessories (Rock Band or others): USD250 Hard drive upgrade in 3 years: USD100

Annual cost: Games: USD420

The PC console gamer: Computer:

Intel C2D E6750: USD200 (No Wolfdales on the list, so I went with a Conroe and added USD10.) ASUS P5K (P35 chipset): USD130 nVidia 8800GT: USD240 Western Digital 500GB: USD100 OCZ Platinum 2GB kit: USD50

If you're like me, you'll reuse your old case, old drives, old sound card, old mouse and keyboard and old power supply unit (I got a dual rail 500W PSU).

Total: USD720 - USD200 (to account for me reusing certain components plus the adjustment from the mandatory PC that you'll need anyway) Upgrade in 2 years: AUD150 New computer in 4 years: USD255 (half, since it'll has to last half the time)

Annual cost: Games: USD350

What do I get? The cost of gaming on an XBox 360 over 6 years is: $2635.94 The cost of gaming on a PS3 over 6 years is: $2447.61 The cost of gaming on a PC over 6 years is: $2313.58 The cost of gaming on a PC (with an $10pcm MMO) over 6 years is : $2885.57

Surprising, ain't it? PC gaming does in fact cost less! Why? Games cost less. If the annual cost is constantly lower, so does the cost of ownership, even if the initial investment is higher. However, a lot of PC gamers play MMOs - while it would be flawed to say they still spend the same on other games, a lot of my assumptions are faulty. Games sell a lot less on the PC than they do for consoles, which probably means that either there's a lot fewer PC gamers, or just that PC gamers buy less games. I know that I buy fewer PC games than console games and I play much fewer PC games than I do console games, and the number of MMO players on PCs are undeniable - and it easily follows that a console's cost per game is actually lower.

However - it is interesting to note that the difference in cost of gaming is mostly in the Rock Band controllers. However, if play a wide variety of games, you'll understand how important immersion sometimes is. Otherwise, the cost of gaming on either a PC or an XBox 360 or a PS3 is similar - and the PC wins in the cost department if you play the same amount of games on each.

There will be another post after this - I intend to make a comparable calculation for the Wii (and its numerous accessories) and make an analysis of my own theoretical expenditure per console.

Note: Leaving for Australia on the 28th night. Will be back in Australia on the 29th! Update: Edited a few things here and there for rambling. I'll update with a post using the proper method later, and who knows, we might get a different result!

Apollo Justice Completed!

I've finally completed Apollo Justice: Ace Attorney. While yet again, the game reminds us of the nagging problem with the game - that for some odd reason, you have to prove someone else did it, instead of just creating reasonable doubt - even poking in the eye with it by telling us blatantly that we can't acquit our client using the same circumstantial evidence the prosecution is using. It's still a great game and the story is still entertaining as ever.

Realisation of Where I Wanted to Go With the Fantasy of War

A few weeks ago, after playing Devil May Cry 4, I realised where I wanted to go with the combat system. I was looking for a system in which both player skill and knowledge, together with the player character's own growth in skills and statistics would lead to the battle system I was looking for. I had already established that every battle had to be its own instance a very long time ago. While I'm obviously sticking in a 2D world (since 3D worlds are out of any single-person development team), I realised that DMC had hit that spot that I wanted - and I now had some vision of what I wanted.

I wanted timing to be part of the equation, variety of attacks, real time tactics, relatively unique enemy behaviour, a difficulty increase not just by number of enemies - but numbers of certain kinds of enemies. To get this kind of system working well, limits of peculiar kinds have to be set - which Fantasy of War is highly suited for. The game has need for growth, but not that same kind needed in an RPG - but one needed for something like DMC. This also revealed that my experience block system was perfect for Fantasy of War, not Sword Fantasy.

The concept of experience blocks was originally so that it could be easily reallocated between statistics - but I now find that having them reallocatable between skills as well as statistics - could be a real interesting system of tradeoffs. Having them freely move about in an RPG was grossly impractical and unfair, but having them move about - when there is a limit to how many of these blocks you can have around - and more skills and statistics than you could possibly buy, with plenty of unique and different battles - leads to what I believe is a very flexible system that's loads of fun.

That being said, there is a very good possibility of me suspending Sword Fantasy to pursue this new battle system. And so begins the Fantasy of War.

3 Day Uni Week!

Woo-hoo! I only have 3 days of uni per week! What a luxury compared to those past two years where I've had to haul my ass off to uni every day. A day of rest for every day I go to uni. Hehehehe.

Switching of Schedule - And About Wasting Time

Obviously, a daily schedule doesn't fit one who procastinates like me. While I did like posting something every day for a week or two, as with every time I start such a stint, I already know I can't keep it up for very long, even if I wanted to. For the foreseeable future, I'll try to keep to a long post every three days, so that I post at least ten posts a month. In truth, I could keep up the daily rant thing, but I figure that I shouldn't. Number one - I'm unfortunately someone who easily succumbs to writer's block, and literally can't write anything for long periods of time. Number two - I'm going to be busy soon. I'm involved with SIFE, an unnamed project, and a new section of the cfgt.net site (from the looks of it, it'll have some kind of story going - still part of my Fantasy of War ;) ).

This is not even taking into account my university work (bound to pile up since this year is supposed to be a difficult and challenging year), my gaming (required to keep me sane) and constant long periods of zero productivity of any sort. I'm trying to cut off those long periods of doing nothing, but I get them a lot. There are just those times when you feel like doing something, just not programming, not studying, not blogging, not gaming, not watching anime, not watching reality shows, not watching TV, but just sitting around chatting with people online, surfing the net for funnies or even doing research on something you're ultimately not going to buy.

This waste of time ultimately hurts me - but is somehow necessary. I've been trying to cut it down since last year, but with no success - my consoles are a good example of this attempt, as well as my reentry into programming. While I have cut into it somewhat significantly, there are still a good number of spoilt days (usually due to classes being in strange gaps). I'm hoping the section of the site will soon remedy that, since I intend to work on it in those strange gaps - in addition to the now new music games filling in those gaps (being the only games I don't have to get into a particular mood to play).

While I can't truly be considered a procrastinator, since I plan my work very well. I've never actually had to rush for a deadline before, and I do work in chunks what I'm never interested enough to do in one shot. I even plan days around those last few days when my motivation to finish the assignment takes over to be free of any other distractions - or if there are those I can't avoid - enough time to do it anyway.

I've realised after so long that I enjoy doing computer work. Programming is really fun for me - and I'm good at it. I love putting parts together and getting them to work - be it software or hardware. Problems and puzzles while trying to solve problems interest me greatly, and I now realise that I could've gone and studied IT. Years ago, I was afraid that I'd end up doing nothing but massive amounts of coding - and what if at some point, that became deathly boring? Now, I'm a little more certain that boredom won't be too much of a problem. If at some point, I fail to shave off more dead time, I'll consider picking up a more intensive programming project - and if I do, expect it to be the battle system for the Fantasy of War!