Assignment Due Soon

I have an assignment due soon, so I'll be working on that. While I don't expect to spend all that much time on it, I'm expecting to be spending a reasonable amount of time working through it properly. I've actually written the 7th part of Chapter 1 of the story already. If I think I'm fine with it as it is, I'll publish/post it tomorrow on my blog. For now, I'm returning to my assignment. :D

Chapter 1 - 06: Protocol Class. Maybe.

"She probably pissed off at you getting a better assignment than she did or something," the rookies suggested to Kanya as they were sitting through the protocol lecture. "No accident could ever let you forget something as important as what this lecture is about, that we happen to be ignoring," they continued.

"They've been pounded in hundreds of times even before we get the our real assignments, let alone when you're actually in one," another commented.

"So where did you get posted?"

Kanya replied in a very unhappy manner, "The Kirkor."

"The Kirkor?! Isn't that one of those 'classified ships'?"

"Huh?" Kanya was puzzled.

"A classified ship is a ship whose every move is completely secret. The only exception is that the existence of the ship and its crew are confirmed. There are 29 of those, and they usually have a Gifted on the bridge. My brother's been trying to get on one of those for years. Apparently, it's impossible unless you're handpicked or something."

"Odd though why they placed you on this ship. The crew on the Meganet generally unclassify those movements anyway, since the only reason their really classified is to prevent assasinations of the Gifted. The Gifted don't really care much since they very much think that people should know where their ship is at anyway."

"The Kirkor isn't going to go anywhere near this medical vessel, not at least for another few months. It's on an expedition to visit the Arltian Alliance. That means you're stuck here with us at least two more months. That is, of course, unless Erse decides to steal you first before you can get to the Kirkor, but that's unlikely."

"The crew of her ship said that she hasn't added anyone new to the ship for a long time. She used to go on these recruitment sprees for her ship, picking up a crew member from every ship she ever came on."

Kanya just sat silent, as the others busy chatting suddenly felt a cold glare upon them. The lecturer was obviously displeased with the heated discussion that was going on at the rear of the class.

A Difference in the Writing

As you can very well see, I suddenly switched writing styles in the newest few instalments of the story. It's probably an effect of suddenly leaving writer's block. You might also have noticed loads of Magic posts again. I'm rethinking section 6 of chapter 1, so expect to have to wait a while before anything happens. (suddenly hit by writer's block. :( )

Crazy Idea: Eternal Charm

Eternal Charm.jpg I actually made a version of this to put in the imaginary set I was making earlier. This is probably too powerful in its current form, while the part I put in the imaginary set was tad more toned down. The one in my set practically screams symmetry, with every cost from casting cost, equip cost and activation costs set to two mana. I recognise that as the better card, but I expect to tone down the casting cost to 1 eventually. I think that 6 mana to initially give a creature an ability permanently is probably too much, but 4 mana to be able to repeatedly do it is still sound.

But every card has a starting point in the idea path, and obviously, this is among them. Notably, it can be pretty ridiculous if you have the right mana at the right time for the right reason. And yes, I do mean it to not end at end of turn. While this could lead to eventual messes, I think it is fine as is for an imaginary card.

With that being said, I'm a big fan of artifact and equipment, so I expect to make artifacts that work without colored mana, but work splendidly when fed the right mana. In addition, I expect to pour ideas in about modifying a variety of crazy aspects while trying to keep the entire set coherent and inherently playable in Apprentice.

Magic Card: Simic Guildmage

Simic Guildmage.jpg What do I find so interesting about this fellow? Well, for starters, it's a 2 blue mana 2/2. To begin with, that is impressive. But why do I think this guy is powerful?

For starters, I highly appreciate the ability to use my enchantments like equipment with an instant equip cost. How would you like to block my potentially Moldervine Cloaked or even more deadly Wurmweaver Coiled 1/1? All I need is two mana to do it. Do you even know which ones to block? That 1/1 you let through might suddenly deal 10 damage.

The ability to move around stuff like Faith's Fetters among my opponent's creatures is also a grand advantage. Who wouldn't want to pay first and care about what you Fetter'ed later? The ability to move +1/+1 counters around is equally deadly with the presence of an Experiment Kraj. A sudden disfavourable existence can become madly favourable the moment you move Faith's Fetters and a +1/+1 counter onto it.

I'm now just talking about possibilities. I mean, after all, crazy plays, crazy risks and crazy outcomes equal to crazy fun (which is what Magic is all about).