Magic: the Gathering
Sleepy - Crazy Ideas: Freezing Point
by cfgt on Apr.15, 2006, under General, Magic: the Gathering
Expect a lack of posts during my break. Expect a card. Like this one. Which I made up. And doesn’t exist.

(’Nuff said.)
Crazy Idea: Elven Soldier
by cfgt on Mar.03, 2006, under Magic: the Gathering
I’m not in the mood to do explaining today. I’ll do it later.

These are among what I call the cards people would’ve thought of, but definitely wouldn’t ever see print due to templating or possible rules or remembering issues. After all, how many people could remember when you gave your Elven Soldier was given first strike when a lot of people don’t even remember it’s there when it’s a static ability.
This is what I could call a partial echo ability. You could pay it and get a much cheaper creature over two turns, or live with a far more expensive and inferior creature for a while. You even get the opportunity to pay a higher cost for a temporary ability if you have the mana later.
There will be quite a few three-colour inclined spells later, although there will be no 3 colour spells.
Crazy Idea: Learning Options
by cfgt on Feb.28, 2006, under Magic: the Gathering
(Crazy idea posts will be abundant because I’m still adjusting to uni life. Give me a while.
)

What can you give both colours for one mana? An interesting card. Some people might argue that I should have stopped at the put it in my graveyard and made it global. I decided that it should be worse than Opt, since you could play it with either colour. The conclusion I came to was that the card should be blue and black, but arguably balanced. I believe the card is very blue and very black in essence. I had problem deciding on the red/blue one, but I settled on an effect that rocks and is most definitely an element of both colours, although it has no relation whatsoever to the guild known as Izzet. The effect isn’t overcosted although it may seem too cheap.
Crazy Idea: Inspiring Song
by cfgt on Feb.26, 2006, under Magic: the Gathering

I know the mechanic seems crazy, since it is essentially replicate onto itself. There is a twist, like how you could use the spell. An example of such craziness would be this spell. It may look like junk at first glance. For one, it doesn’t do anything if you don’t pay the Burst cost. This means it is instantly a 3 mana spell.
So, what can three mana buy you? For RRW, target creature gets +1/+0 and target creature gets +1/+0. Not a big deal. For RWW, target creature gets +0/+1 and target creature gets +0/+1. Another bad deal.
I’m seriously going to promote colour pairing. So… what does 4 mana buy you? For RRWW, three target creatures (which can be the same) get +1/+1. For RRRW, three target creature gets +1/+0. For RWWW, three target creatures get +0/+1. Still only so-so.
Here comes the fun part. What can 5 mana buy you? I’m only going to go through the best few: RRRWW or RRWWW. The result of paying this mana cost to play this spell is that four target creatures get +1/+1. Stacked together, this makes a creature +4/+4 for the low cost of 5 mana with enormous flexibility to spread it around. If you have RRRRW to spare, you could make a creature get +8/+0 for a crazy blitz!.
It gets loads better as we add coloured mana to play the burst cost. Be creative.
I put a new fun set of abilities that are something like echo. I’m sure these would have been considered by Magic R&D at some point. Maybe, and most probably dumped due to complexity.