Limitless Nonsense

I can’t think of much to blog nowadays. While I am posting up stuff, it’s not blog stuff. It’s story stuff, Magic: the Gathering stuff and so on. I’ve been sort of not doing much this whole week. I expect to move into full gear as soon as my mind is willing and that will be soon since my finals for this semester are slowly creeping on me.

Hence, I present you with this piece of crap I call Realm Distortion:
Realm Distortion.jpg

I’m bored, sick and tired, and I shall now remind that the card above doesn’t exist (unless someone else has had the same idea, which has probably already happened). :D

Crazy Idea: Eternal Charm

Eternal Charm.jpg

I actually made a version of this to put in the imaginary set I was making earlier. This is probably too powerful in its current form, while the part I put in the imaginary set was tad more toned down. The one in my set practically screams symmetry, with every cost from casting cost, equip cost and activation costs set to two mana. I recognise that as the better card, but I expect to tone down the casting cost to 1 eventually. I think that 6 mana to initially give a creature an ability permanently is probably too much, but 4 mana to be able to repeatedly do it is still sound.

But every card has a starting point in the idea path, and obviously, this is among them. Notably, it can be pretty ridiculous if you have the right mana at the right time for the right reason. And yes, I do mean it to not end at end of turn. While this could lead to eventual messes, I think it is fine as is for an imaginary card.

With that being said, I’m a big fan of artifact and equipment, so I expect to make artifacts that work without colored mana, but work splendidly when fed the right mana. In addition, I expect to pour ideas in about modifying a variety of crazy aspects while trying to keep the entire set coherent and inherently playable in Apprentice.

Magic Card: Simic Guildmage

Simic Guildmage.jpg

What do I find so interesting about this fellow? Well, for starters, it’s a 2 blue mana 2/2. To begin with, that is impressive. But why do I think this guy is powerful?

For starters, I highly appreciate the ability to use my enchantments like equipment with an instant equip cost. How would you like to block my potentially Moldervine Cloaked or even more deadly Wurmweaver Coiled 1/1? All I need is two mana to do it. Do you even know which ones to block? That 1/1 you let through might suddenly deal 10 damage.

The ability to move around stuff like Faith’s Fetters among my opponent’s creatures is also a grand advantage. Who wouldn’t want to pay first and care about what you Fetter’ed later? The ability to move +1/+1 counters around is equally deadly with the presence of an Experiment Kraj. A sudden disfavourable existence can become madly favourable the moment you move Faith’s Fetters and a +1/+1 counter onto it.

I’m now just talking about possibilities. I mean, after all, crazy plays, crazy risks and crazy outcomes equal to crazy fun (which is what Magic is all about).

Sleepy - Crazy Ideas: Freezing Point

Expect a lack of posts during my break. Expect a card. Like this one. Which I made up. And doesn’t exist.

Freezing Point.jpg

(’Nuff said.)