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What to do with testing information?

Published on 15/02/2010, by in Magic: the Gathering.

Now that you’ve tested your deck, pre-sideboard, post-sideboard and maybe even against itself (arguably a pretty important match up), what do you do with the information you have? You have to think of changes to make for your deck. Remember that list of key cards you should’ve made? These are the cards you should be

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Deck : All-In-Red / Demigod Stompy

Published on 12/02/2010, by in Magic: the Gathering.

All-In-Redland (14)14 Mountaincreatures (16)4 Demigod of Revenge4 Deus of Calamity1 Dominus of Fealty3 Magus of the Moon4 Simian Spirit Guideother spells (30)4 Desperate Ritual4 Manamorphose4 Seething Song4 Empty the Warrens4 Rite of Flame3 Blood Moon2 Chalice of the Void4 Chrome Mox1 Chandra Ablaze This deck is a fun, fast deck that proves Magic is still

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What to look for in testing?

Published on 10/02/2010, by in Magic: the Gathering.

Before one begins testing, one must build a deck – to do this, one must familiarize themselves with the card pool. It’s a good idea to limit your card pool to say, Extended or Standard – because building within limits makes for good practice. You might be wondering why you’d want to practise building decks

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What is testing?

Published on 08/02/2010, by in Magic: the Gathering.

This was written just around Worlds 2009, believe it or not. That’s how delayed this is. Now bloody Worldwake is out and it’s out of date. Grrr. We all call it testing, yet in fact; it’s also a lot of practice. Some Magic decks play themselves – and require little to no skill to play,

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