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Looking Back On Computer Game DRM

Published on 10/05/2012, by in Games.

It’s been a while since I blogged about DRM. The last time was me ranting about Steam more than 7 years ago. Funnily enough, as it turned out, Steam has become the least restrictive of the current popular DRM measures. I’ve chosen to rant about it this time because recently I’ve ended my boycott against

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E3 Keynotes: Microsoft, Sony and Nintendo

Published on 03/06/2009, by in Games.

Another year, another E3, another set of fun new announcements. As usual, Nintendo failed to impress me, with nothing I can think of being interesting, and anything remotely interesting is coming out next year. Phooey. Microsoft just blew everyone away with Project Natal. I have my doubts about how well it’ll run in my crowded

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The Value of a Video Game: Part 4 – Resale Value

Published on 27/05/2009, by in Games.

Here’s Part 1, Part 2 and Part 3 if you haven’t read them or need a refresher. Here’s the most economically or financially interesting bit – second hand value of a game. To me, this is among the most important source of value in a video game. Why? It makes buying a game non-permanent.Why is

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The Value of a Video Game: Part 3 – Multiplayer

Published on 07/03/2009, by in Games.

Here’s Part 1 and Part 2, in case you were wondering, or need a refresher after so many months of me having writer’s block. Here’s Part 3. Now, I don’t particularly care much for multiplayer components of games, especially console ones. Having online multiplayer is new to me – and it’ll take a while before

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