Twitter RSS

Screenshot: Proof of Concept for Hecatomb

Published on 09/07/2009, by in Images.

Well, it's actually quite slow. I'm working on that.

I've actually been building proof of concepts for a PC version of the game for a while now. I've been trying very hard to improve speeds using just the .NET CLR, but it looks like I'll have to begin looking into either making or borrowing a proper image library for this. My own very basic algorithms just aren't enough to keep up – I'm hoping to have it run on 512MB RAM computers, although it looks like whoever's interested is going to need 1GB to run this well – it currently runs using just 8MB of RAM – but it can easily balloon if I decide to preload resources into RAM. We'll see.

Oh yes, card images copyright Wizards of the Coast, or Hasbro, or whoever owns them. Definitely not mine.

2 Responses

  1. [...] This post was Twitted by cfgt [...]

  2. If you would believe it, one day later, I’ve worked on the game a lot – and every change is under the hood. It actually still produces the same screenshot – just now it’s many steps ahead towards the final goal.

Home Images Screenshot: Proof of Concept for Hecatomb
credit
© Random Ideas