Archive for July, 2009
Twitter Weekly Updates for 2009-07-27
by cfgt on Jul.27, 2009, under General
- Back from GDP training at SIDC Malaysia. Pretty awesome day. #
- Another long day. Getting used to it though. Maybe. #
- Terribly feverish. Grr. #
- Still recovering. Now I have a sore throat from all that coughing. #
- Restocked on blank DVDs! #
- Still sick. Damn. Looks like it's gonna be weeks before I recover. Sounds like a certain outbreak last year. Grrr. #
- Studying CT6 math. Well, more like revising MLEs and integration.
#
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Twitter Weekly Updates for 2009-07-20
by cfgt on Jul.20, 2009, under General
- I'm a huge fan of the Mersenne Twister algo, so you can guess what I just implemented into my game.
# - Thinking of replacing my PDA phone's battery. The battery life has been declining significantly recently. #
- I probably won't be working on the Hecatomb POC for a while – but it now consumes 9MB of RAM. Card handling will come next. #
- Had a very busy few days, gonna be busy most of the time from now on, so updates will become very scarce. As if I didn't see this coming. #
- I finally got my Wii Motion Plus unit. Adds a bit of heft to the Wii Remote – and makes it feel nice and weighty. #
- @chewxy AHAHAAHAHAHAHA *falls off chair and injures back* in reply to chewxy #
- Another busy day this week. This is going to take some getting used to. #
- Messing around with my Wii again. Well, mostly really updating the firmware. #
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Twitter Weekly Updates for 2009-07-13
by cfgt on Jul.13, 2009, under General
- Awake, but a little short on sleep. #
- A great mystery beckons. What's for lunch? #
- And so it turned out to be Lam Mee. #
- And so now Black Diamond by Stratovarius is stuck in my head. #
- Going crazy over sorting algorithms. Sort of. #
- So many movies on my 'to watch' list. Time to clear up the backlog with some DVDs! When I get the time… #
- Been working on coding the Hecatomb card game. Gonna update my blog with a screenshot soon! #
- Fixed the speed problem by rewriting my entire transparency algorithm. The speed gain is so substantial, preloading is no longer essential! #
- Don't have access to the computer I use for development for now. On the plus side, I did fix the card speed problem – one less headache. #
- Planning out the resource manager while building a temporary database. #
- Rewrote how the game handles visible cards again. Next focus will be the database – mostly under the hood changes for now. #
- Taking a day off working on the game's backend and making graphical tweaks to it instead. #
- And so I ended up repairing the game's backend to make a front end function work. I am sooooo terrible at programming. #
- Rest day today. No work. No study. Just play. And probably loads of sleep. #
- Doing strange things to my Wii. Like taking it apart. #
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