Random Ideas

Archive for July, 2009

Twitter Weekly Updates for 2009-07-27

by cfgt on Jul.27, 2009, under General

  • Back from GDP training at SIDC Malaysia. Pretty awesome day. #
  • Another long day. Getting used to it though. Maybe. #
  • Terribly feverish. Grr. #
  • Still recovering. Now I have a sore throat from all that coughing. #
  • Restocked on blank DVDs! #
  • Still sick. Damn. Looks like it's gonna be weeks before I recover. Sounds like a certain outbreak last year. Grrr. #
  • Studying CT6 math. Well, more like revising MLEs and integration. :P #

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Twitter Weekly Updates for 2009-07-20

by cfgt on Jul.20, 2009, under General

  • I'm a huge fan of the Mersenne Twister algo, so you can guess what I just implemented into my game. :D #
  • Thinking of replacing my PDA phone's battery. The battery life has been declining significantly recently. #
  • I probably won't be working on the Hecatomb POC for a while – but it now consumes 9MB of RAM. Card handling will come next. #
  • Had a very busy few days, gonna be busy most of the time from now on, so updates will become very scarce. As if I didn't see this coming. #
  • I finally got my Wii Motion Plus unit. Adds a bit of heft to the Wii Remote – and makes it feel nice and weighty. #
  • @chewxy AHAHAAHAHAHAHA *falls off chair and injures back* in reply to chewxy #
  • Another busy day this week. This is going to take some getting used to. #
  • Messing around with my Wii again. Well, mostly really updating the firmware. #

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Twitter Weekly Updates for 2009-07-13

by cfgt on Jul.13, 2009, under General

  • Awake, but a little short on sleep. #
  • A great mystery beckons. What's for lunch? #
  • And so it turned out to be Lam Mee. #
  • And so now Black Diamond by Stratovarius is stuck in my head. #
  • Going crazy over sorting algorithms. Sort of. #
  • So many movies on my 'to watch' list. Time to clear up the backlog with some DVDs! When I get the time… #
  • Been working on coding the Hecatomb card game. Gonna update my blog with a screenshot soon! #
  • Fixed the speed problem by rewriting my entire transparency algorithm. The speed gain is so substantial, preloading is no longer essential! #
  • Don't have access to the computer I use for development for now. On the plus side, I did fix the card speed problem – one less headache. #
  • Planning out the resource manager while building a temporary database. #
  • Rewrote how the game handles visible cards again. Next focus will be the database – mostly under the hood changes for now. #
  • Taking a day off working on the game's backend and making graphical tweaks to it instead. #
  • And so I ended up repairing the game's backend to make a front end function work. I am sooooo terrible at programming. #
  • Rest day today. No work. No study. Just play. And probably loads of sleep. #
  • Doing strange things to my Wii. Like taking it apart. #

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